Classes:MWeapBloodscourge
Classes: Inventory→Weapon→MageWeapon→MWeapBloodscourge
The Mage's ultimate weapon, the Bloodscourge fires homing projectiles. It uses 15 green and blue mana per shot.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Bloodscourge | |||
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Actor type | Weapon | Game | ![]() |
DoomEd Number | None | Class Name | MWeapBloodscourge |
DECORATE definition
ACTOR MWeapBloodscourge : MageWeapon native { Health 3 Weapon.SelectionOrder 3100 Weapon.AmmoUse1 15 Weapon.AmmoUse2 15 Weapon.AmmoGive1 20 Weapon.AmmoGive2 20 Weapon.KickBack 150 Weapon.YAdjust 20 Weapon.AmmoType1 "Mana1" Weapon.AmmoType2 "Mana2" +WEAPON.PRIMARY_USES_BOTH +INVENTORY.NOATTENPICKUPSOUND Inventory.PickupMessage "$TXT_WEAPON_M4" // "BLOODSCOURGE ASSEMBLED" Inventory.PickupSound "WeaponBuild" Tag "$TAG_MWEAPBLOODSCOURGE" action native A_MStaffAttack(); action native A_MStaffPalette(); States { Spawn: TNT1 A -1 Stop Select: MSTF A 1 A_Raise Loop Deselect: MSTF A 1 A_Lower Loop Ready: MSTF AAAAAABBBBBBCCCCCCDDDDDDEEEEEEFFFFF 1 A_WeaponReady Loop Fire: MSTF G 4 Offset(0, 40) MSTF H 4 Bright Offset(0, 48) A_MStaffAttack MSTF H 2 Bright Offset(0, 48) A_MStaffPalette MSTF II 2 Offset(0, 48) A_MStaffPalette MSTF I 1 Offset(0, 40) MSTF J 5 Offset(0, 36) Goto Ready } }
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