Classes:LightningZap


Classes: LightningZap
This actor needs a description.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Lightning
Actor type Explosive Game
DoomEd Number None Class Name LightningZap

DECORATE definition

ACTOR LightningZap native
{
  Radius 15
  Height 35
  Damage 2
  Projectile
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  RenderStyle Add
  Obituary "$OB_MPMWEAPLIGHTNING"

  action native A_ZapMimic();

  States
  {
  Spawn:
    MLFX IJKLM 2 Bright A_ZapMimic
    Loop
  Death:
    MLFX NOPQRSTU 2 Bright
    Stop
  }
}
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