Classes:Leaf1


Classes: Actor Leaf1
Leaf2
This actor needs a description.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Leaf1
Actor type SFX Game
DoomEd Number None Class Name Leaf1

DECORATE definition

ACTOR Leaf1
{
  Radius 2
  Height 4
  Gravity 0.125
  +NOBLOCKMAP
  +MISSILE
  +NOTELEPORT
  +DONTSPLASH
  +NOICEDEATH

  action native A_LeafThrust();
  action native A_LeafCheck();

  States
  {
  Spawn:
    LEF1 ABC 4
    LEF1 D 4 A_LeafThrust
    LEF1 EFG 4
    LEF1 H 4 A_LeafThrust
    LEF1 IAB 4
    LEF1 C 4 A_LeafThrust
    LEF1 DEF 4
    LEF1 G 4 A_LeafThrust
    LEF1 HI 4
    Stop
  Death:
    LEF3 D 10 A_LeafCheck
    Wait
  }
}
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.