Classes:KoraxBolt


Classes: Korax
A special type of projectile thrown by Korax that rises directly to the ceiling. It actually creates a new copy of itself at a higher height with A_KBoltRaise and then destroys itself the fourth time it calls A_KBolt.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Korax command bolt
Actor type Explosive Game
DoomEd Number None Class Name KoraxBolt

DECORATE definition

ACTOR KoraxBolt
{
  Radius 15
  Height 35
  Projectile
  -ACTIVATEPCROSS
  -ACTIVATEIMPACT
  RenderStyle Add

  action native A_KBolt();
  action native A_KBoltRaise();

  States
  {
  Spawn:
    MLFX I 2 Bright
    MLFX J 2 Bright A_KBoltRaise
    MLFX IJKLM 2 Bright A_KBolt
    Stop
  }
}
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