Classes:KnightAxe


Classes: KnightAxe
RedAxe
A spinning axe, glowing with green light, tossed by undead warriors. Its trajectory can be affected by wind, current, and other types of "conveyor belt" sectors, a phenomenon easy to notice in the large secret area of E1M1 in Heretic.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Ethereal axe
Actor type Explosive Game
DoomEd Number None Class Name KnightAxe
Spawn ID 127 Identifier T_KNIGHTAXE

DECORATE definition

ACTOR KnightAxe
{
  Radius 10
  Height 8
  Speed 9
  FastSpeed 18
  Damage 2
  Projectile
  -NOBLOCKMAP
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  +WINDTHRUST
  +THRUGHOST
  DeathSound "hknight/hit"
  States
  {
  Spawn:
    SPAX A 3 Bright A_PlaySound("hknight/axewhoosh")
    SPAX BC 3 Bright
    Loop
  Death:
    SPAX DEF 6 Bright
    Stop
  }
}
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