Classes:KeyHorn

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Horn key
Actor type Key Game
DoomEd Number 8038 Class Name KeyHorn
Spawn ID 93 Identifier T_HORNKEY


Classes: InventoryKeyHexenKeyKeyHorn

Horn key.

DECORATE definition

ACTOR KeyHorn : HexenKey
{
  Inventory.Icon KEYSLOT9
  Inventory.PickupMessage "$TXT_KEY_HORN" // "HORN KEY"
  States
  {
  Spawn:
    KEY9 A -1
    Stop
  }
}
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