Classes:IceGuyFX

The ice projectile fired by an ice golem; on impact, it bursts into eight damaging ice shards.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Wendigo ice bolt
Actor type Explosive Game
DoomEd Number None Class Name IceGuyFX


Classes: IceGuyFX

DECORATE definition

ACTOR IceGuyFX
{
  Speed 14
  Radius 8
  Height 10
  Damage 1
  DamageType "Ice"
  Projectile
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  DeathSound "IceGuyMissileExplode"

  action native A_IceGuyMissileExplode();

  States
  {
  Spawn:
    ICPR ABC 3 Bright A_SpawnItemEx("IceFXPuff", 0, 0, 2)
    Loop
  Death:
    ICPR D 4 Bright
    ICPR E 4 Bright A_IceGuyMissileExplode
    ICPR FG 4 Bright
    ICPR H 3 Bright
    Stop
  }
}
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