Classes:IceChunk


Classes: IceChunk
When a monster is frozen, it eventually bursts into many tiny ice chunks like these. Players suffering the same fate also create a frozen head.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Ice chunk
Actor type SFX Game
DoomEd Number None Class Name IceChunk

DECORATE definition

ACTOR IceChunk
{
  Radius 3
  Height 4
  Mass 5
  Gravity 0.125
  +DROPOFF
  +CANNOTPUSH
  +FLOORCLIP
  +NOTELEPORT
  +NOBLOCKMAP
  +MOVEWITHSECTOR

  action native A_IceSetTics();

  States
  {
  Spawn:
    ICEC A 1
    ICEC ABCD 10 A_IceSetTics
    Stop
  }
}
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