Classes:HornRodFX1

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Hellstaff projectile
Actor type Explosive Game
DoomEd Number None Class Name HornRodFX1
Spawn ID 160 Identifier T_SKULLRODBLAST


Classes: HornRodFX1

The projectile from the hellstaff.

DECORATE definition

ACTOR HornRodFX1
{
  Radius 12
  Height 8
  Speed 22
  Damage 3
  Projectile
  +WINDTHRUST
  -NOBLOCKMAP
  RenderStyle Add
  SeeSound "weapons/hornrodshoot"
  DeathSound "weapons/hornrodhit"
  Obituary "$OB_MPSKULLROD"
  States
  {
  Spawn:
    FX00 AB 6 Bright
    Loop
  Death:
    FX00 HI 5 Bright
    FX00 JK 4 Bright
    FX00 LM 3 Bright
    Stop
  }
}
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