Classes:HereticSoundSequence6


Classes: SoundSequenceHereticSoundSequence6

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Bells
Actor type Map spot Game
DoomEd Number 1205 Class Name HereticSoundSequence6

Plays sound sequence number 5 from the list of Heretic's environmental sound sequences.

DECORATE definition

ACTOR HereticSoundSequence6 : SoundSequence
{
  Args 5
}

SNDSEQ definition

 :AFX_Bells

  environment	5
  slot		HereticAmbience
  playtime	world/amb6  17
  volumerel	-6.3
  playtime	world/amb6  17
  volumerel	-6.3
  playtime	world/amb6  17
  volumerel	-6.3
  playuntildone	world/amb6
end
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