Classes:HereticSoundSequence3


Classes: SoundSequenceHereticSoundSequence3

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Drops
Actor type Map spot Game
DoomEd Number 1202 Class Name HereticSoundSequence3

Plays sound sequence number 2 from the list of Heretic's environmental sound sequences.

DECORATE definition

ACTOR HereticSoundSequence3 : SoundSequence
{
  Args 2
}

SNDSEQ definition

 :AFX_Drops

  environment	2
  slot		HereticAmbience
  play		world/amb3
  delayrand	16  47
  play		world/amb7
  delayrand	16  47
  play		world/amb3
  delayrand	16  47
  play		world/amb7
  delayrand	16  47
  play		world/amb3
  delayrand	16  47
  play		world/amb7
  delayrand	16  47
end
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