Classes:HereticSoundSequence1


Classes: SoundSequenceHereticSoundSequence1

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Scream
Actor type Map spot Game
DoomEd Number 1200 Class Name HereticSoundSequence1

Plays sound sequence number 0 from the list of Heretic's environmental sound sequences.

DECORATE definition

ACTOR HereticSoundSequence1 : SoundSequence
{
  Args 0
}

SNDSEQ definition

 :AFX_Scream

  environment	0
  slot		HereticAmbience
  playuntildone	world/amb1
end
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