Classes:Hectebus
A dark gray mancubus, with twice as much health and an absurdly-increased rate of firepower.
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Hectebus | |||
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Actor type | Monster | Game | ![]() |
DoomEd Number | 5007 | Class Name | Hectebus |
Spawn ID | 158 | Identifier | T_HECTEBUS |
DECORATE definition
ACTOR Hectebus : Fatso 5007 { SpawnID 158 Health 1200 PainChance 20 Obituary "$OB_HECTEBUS" // "%o was cremated by a hectebus." States { Spawn: HECT AB 15 A_Look Loop See: HECT AABBCCDDEEFF 4 A_Chase Loop Pain: HECT J 3 HECT J 3 A_Pain Goto See Missile: //These Next 2 states replace A_FatRaise and A_HectRaise HECT G 0 A_PlaySound("fatso/raiseguns") HECT G 20 A_FaceTarget HECT H 0 A_CustomMissile("HectShot",28,0,0,1) HECT H 0 A_CustomMissile("HectShot",28,0,5.625,1) HECT H 0 A_CustomMissile("HectShot",28,0,11.25,1) HECT H 0 A_CustomMissile("HectShot",28,0,16.875,1) HECT H 10 Bright HECT IG 5 A_FaceTarget HECT H 0 A_CustomMissile("HectShot",28,0,0,1) HECT H 0 A_CustomMissile("HectShot",28,0,-5.625,1) HECT H 0 A_CustomMissile("HectShot",28,0,-11.25,1) HECT H 0 A_CustomMissile("HectShot",28,0,-16.875,1) HECT H 10 Bright HECT IG 5 A_FaceTarget HECT H 0 A_CustomMissile("HectShot",28,0,-11.25,1) HECT H 0 A_CustomMissile("HectShot",28,0,-5.625,1) HECT H 0 A_CustomMissile("HectShot",28,0,0,1) HECT H 0 A_CustomMissile("HectShot",28,0,5.625,1) HECT H 0 A_CustomMissile("HectShot",28,0,11.25,1) HECT H 10 Bright HECT IG 5 A_FaceTarget Goto See Death: HECT K 6 HECT L 6 A_Scream HECT M 6 A_NoBlocking HECT NOPQRS 6 HECT T -1 Stop Raise: HECT RQPONMLK 5 Goto See } }
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