Classes:HeadFX3


Classes: HeadFX3
A fireball thrown by one of the iron lich's attacks. The lich actually spits six of them at once, and the native action A_LichFireGrow makes five of them rise gradually to form a column.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Fireball
Actor type Explosive Game
DoomEd Number None Class Name HeadFX3

DECORATE definition

ACTOR HeadFX3
{
  Radius 14
  Height 12
  Speed 10
  FastSpeed 18
  Damage 5
  Projectile
  +WINDTHRUST
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  -NOBLOCKMAP
  RenderStyle Add

  action native A_LichFireGrow();

  States
  {
  Spawn:
    FX06 ABC 4 Bright A_LichFireGrow
    Loop
  NoGrow:
    FX06 ABC 5 Bright
    Loop
  Death:
    FX06 DEFG 5 Bright
    Stop
  }
}
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