Classes:HateTarget

A hate target is an invisible actor that can be attacked. It is meant to be used in scripts along with Thing_Hate; for example it can be used to make monsters attack a wall (actually the hate targets on the wall), and the wall can then be scripted to be destroyed when the hate targets die.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Hate target
Actor type Script thing Game
DoomEd Number 9076 Class Name HateTarget


Classes: HateTarget

A hate target's health depends on its angle: if the angle is 0, the hate target is immortal and takes no damage. If the angle is a positive value, however, its health is equal to ten time the angle value and it takes damage normally.

DECORATE definition

ACTOR HateTarget native
{
  Radius 20
  Height 56
  +SHOOTABLE
  +NOGRAVITY
  +NOBLOOD
  +DONTSPLASH
  Mass 0x7fffffff
  States
  {
  Spawn:
    TNT1 A -1
  }
}

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