Classes:GuardUniform


Classes: InventoryGuardUniform
A dark green uniform from an Acolyte found in MAP02: Town guarding the locked sewers entrance. Weran wants you to get that uniform so one his minions can wear it and leave the entrance open.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Guard uniform
Actor type Quest item Game
DoomEd Number 90 Class Name GuardUniform
Conversation ID 162, 158, 161 Puzzle Item ID N/A

DECORATE definition

ACTOR GuardUniform : Inventory
{
  +FLOORCLIP
  +INVENTORY.INVBAR
  Tag "$TAG_GUARDUNIFORM" // "Guard Uniform"
  Inventory.Icon "I_UNIF"
  Inventory.PickupMessage "$TXT_GUARDUNIFORM" // "You picked up the Guard Uniform."
  Inventory.GiveQuest 15
  States
  {
  Spawn:
    UNIF A -1
    Stop
  }
}
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