Classes:GlassJunk


Classes: GlassJunk
This actor needs a description. In Strife1.wad, the sprites are actually named SHRD* and are renamed at load-time by ZDoom.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Glass junk
Actor type SFX Game
DoomEd Number None Class Name GlassJunk

DECORATE definition

ACTOR GlassJunk
{
  +NOCLIP
  +NOBLOCKMAP
  RenderStyle Translucent
  Alpha 0.4
  Health 3 // Number of different shards
  States
  {
    // Are the first three frames used anywhere?
    SHAR A 128
    Goto Death
    SHAR B 128
    Goto Death
    SHAR C 128
    Goto Death
  Spawn:
    SHAR D 128
    Goto Death
    SHAR E 128
    Goto Death
    SHAR F 128
    Goto Death
  Death:
    "----" A 1 A_FadeOut(0.03)
    Wait
  }
}
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