Classes:FireBomb

A projectile spawned when a mage fléchette is used, it stays in its position for very short period then explodes.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Fléchette used by a mage
Actor type Explosive Game
DoomEd Number None Class Name FireBomb


Classes: FireBomb

DECORATE definition

ACTOR FireBomb
{
  DamageType "Fire"
  +NOGRAVITY
  +FOILINVUL
  RenderStyle Translucent
  Alpha 0.6
  DeathSound "FlechetteExplode"

  action native A_TimeBomb();

  States
  {
  Spawn:
    PSBG A 20
    PSBG AA 10
    PSBG B 4
    PSBG C 4 A_Scream
    XPL1 A 4 Bright A_TimeBomb
    XPL1 BCDEF 4 Bright
    Stop
  }
}
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