Classes:FighterWeapon
Classes: Inventory→Weapon→FighterWeapon
→FWeapAxe
→FWeapFist
→FWeapHammer
→FWeapQuietus
The base class for all Hexen fighter weapons. They cannot be used up by clerics or mages and if picked up by these classes will only translate as mana ammunition.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Fighter weapon | |||
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Actor type | Internal | Game | ![]() |
DoomEd Number | None | Class Name | FighterWeapon |
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class FighterWeapon : Weapon { Default { Weapon.Kickback 150; Inventory.ForbiddenTo ClericPlayer, MagePlayer; } }
DECORATE definition
Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR FighterWeapon : Weapon native { Weapon.Kickback 150 Inventory.ForbiddenTo ClericPlayer, MagePlayer }
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