Classes:Fatso
The mancubus has a lot of health so killing them won't be easy, especially when they can shoot 6 fireballs at a time every time they attack! The fireballs take lots of health off too, and can be hard to dodge because they are huge. Get lots of cover before challenging these huge things.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Mancubus | |||
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Actor type | Monster | Game | ![]() |
DoomEd Number | 67 | Class Name | Fatso |
Spawn ID | 112 | Identifier | T_MANCUBUS |
Classes: Fatso
→StealthFatso
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class Fatso : Actor { Default { Health 600; Radius 48; Height 64; Mass 1000; Speed 8; PainChance 80; Monster; +FLOORCLIP +BOSSDEATH SeeSound "fatso/sight"; PainSound "fatso/pain"; DeathSound "fatso/death"; ActiveSound "fatso/active"; Obituary "$OB_FATSO"; Tag "$FN_MANCU"; } States { Spawn: FATT AB 15 A_Look; Loop; See: FATT AABBCCDDEEFF 4 A_Chase; Loop; Missile: FATT G 20 A_FatRaise; FATT H 10 BRIGHT A_FatAttack1; FATT IG 5 A_FaceTarget; FATT H 10 BRIGHT A_FatAttack2; FATT IG 5 A_FaceTarget; FATT H 10 BRIGHT A_FatAttack3; FATT IG 5 A_FaceTarget; Goto See; Pain: FATT J 3; FATT J 3 A_Pain; Goto See; Death: FATT K 6; FATT L 6 A_Scream; FATT M 6 A_NoBlocking; FATT NOPQRS 6; FATT T -1 A_BossDeath; Stop; Raise: FATT R 5; FATT QPONMLK 5; Goto See; } }
DECORATE definition
Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR Fatso { Health 600 Radius 48 Height 64 Mass 1000 Speed 8 PainChance 80 Monster +FLOORCLIP +BOSSDEATH SeeSound "fatso/sight" PainSound "fatso/pain" DeathSound "fatso/death" ActiveSound "fatso/active" Obituary "$OB_FATSO" States { Spawn: FATT AB 15 A_Look Loop See: FATT AABBCCDDEEFF 4 A_Chase Loop Missile: FATT G 20 A_FatRaise FATT H 10 Bright A_FatAttack1 FATT IG 5 A_FaceTarget FATT H 10 Bright A_FatAttack2 FATT IG 5 A_FaceTarget FATT H 10 Bright A_FatAttack3 FATT IG 5 A_FaceTarget Goto See Pain: FATT J 3 FATT J 3 A_Pain Goto See Death: FATT K 6 FATT L 6 A_Scream FATT M 6 A_NoBlocking FATT NOPQRS 6 FATT T -1 A_BossDeath Stop Raise: FATT R 5 FATT QPONMLK 5 Goto See } }
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