Classes:FatShot

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Mancubus flamethrower projectile
Actor type Explosive Game
DoomEd Number None Class Name FatShot
Spawn ID 153 Identifier T_MANCUBUSSHOT


Classes: FatShot


A large fireball shot from a Mancubus.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class FatShot : Actor
{
	Default
	{
		Radius 6;
		Height 8;
		Speed 20;
		Damage 8;
		Projectile;
		+RANDOMIZE
		+ZDOOMTRANS
		RenderStyle "Add";
		Alpha 1;
		SeeSound "fatso/attack";
		DeathSound "fatso/shotx";
	}
	States
	{
	Spawn:
		MANF AB 4 BRIGHT;
		Loop;
	Death:
		MISL B 8 BRIGHT;
		MISL C 6 BRIGHT;
		MISL D 4 BRIGHT;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above.
ACTOR FatShot
{
  Radius 6
  Height 8
  Speed 20
  Damage 8
  Projectile 
  +RANDOMIZE
  RenderStyle Add
  Alpha 1
  SeeSound "fatso/attack"
  DeathSound "fatso/shotx"
  States
  {
  Spawn:
    MANF AB 4 Bright
    Loop
  Death:
    MISL B 8 Bright
    MISL C 6 Bright
    MISL D 4 Bright
    Stop
  }
}
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.