Classes:FatShot
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Mancubus flamethrower projectile | |||
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Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | FatShot |
Spawn ID | 153 | Identifier | T_MANCUBUSSHOT |
Classes: FatShot
A large fireball shot from a Mancubus.
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class FatShot : Actor { Default { Radius 6; Height 8; Speed 20; Damage 8; Projectile; +RANDOMIZE +ZDOOMTRANS RenderStyle "Add"; Alpha 1; SeeSound "fatso/attack"; DeathSound "fatso/shotx"; } States { Spawn: MANF AB 4 BRIGHT; Loop; Death: MISL B 8 BRIGHT; MISL C 6 BRIGHT; MISL D 4 BRIGHT; Stop; } }
DECORATE definition
Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR FatShot { Radius 6 Height 8 Speed 20 Damage 8 Projectile +RANDOMIZE RenderStyle Add Alpha 1 SeeSound "fatso/attack" DeathSound "fatso/shotx" States { Spawn: MANF AB 4 Bright Loop Death: MISL B 8 Bright MISL C 6 Bright MISL D 4 Bright Stop } }
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