Classes:FakeInventory
FakeInventory items are special items that execute their thing special when being picked up. If the thing special is executed successfully the item will be removed. Items of this class are never placed in the inventory.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Fake inventory | |||
---|---|---|---|
Actor type | Internal | Game | ![]() |
DoomEd Number | None | Class Name | FakeInventory |
Classes: Inventory→FakeInventory
Using in DECORATE
FakeInventory defines one new property in addition to the basic Inventory properties.
FakeInventory is the class being used by old style DECORATE pickups. But it is a normal class that can still be used with all the enhancements of the new format.
Additional properties
- FakeInventory.Respawns
- Preserves the item's Thing special and arguments when respawning. This property is specific to FakeInventory, and not shared by other Inventory subclasses, because of differences in the ways FakeInventory handles its special and arguments.
Examples
Actor Boost : FakeInventory 10493 { Inventory.PickupMessage "Scripted Boost!!!" Inventory.PickupSound "misc/p_pkup" +COUNTITEM States { Spawn: AWI3 A -1 stop } }
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