Classes:FWeapAxe
Classes: Inventory→Weapon→FighterWeapon→FWeapAxe
The Fighter's second weapon, Timon's Axe, is a short range weapon, which can also be used if the player has no blue mana, although with less power.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Timon's axe | |||
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Actor type | Weapon | Game | ![]() |
DoomEd Number | 8010 | Class Name | FWeapAxe |
Spawn ID | 27 | Identifier | T_FIGHTERAXE |
DECORATE definition
ACTOR FWeapAxe : FighterWeapon native { Weapon.SelectionOrder 1500 +WEAPON.AXEBLOOD +WEAPON.AMMO_OPTIONAL +WEAPON.MELEEWEAPON Weapon.AmmoUse1 2 Weapon.AmmoGive1 25 Weapon.KickBack 150 Weapon.YAdjust -12 Weapon.AmmoType1 "Mana1" Inventory.PickupMessage "$TXT_WEAPON_F2" Obituary "$OB_MPFWEAPAXE" Tag "$TAG_FWEAPAXE" action native A_FAxeCheckUp(); action native A_FAxeCheckReady(); action native A_FAxeCheckAtk(); action native A_FAxeAttack(); action native A_FAxeCheckUpG(); action native A_FAxeCheckReadyG(); States { Spawn: WFAX A -1 Stop Select: FAXE A 1 A_FAxeCheckUp Loop Deselect: FAXE A 1 A_Lower Loop Ready: FAXE A 1 A_FAxeCheckReady Loop Fire: FAXE B 4 Offset(15, 32) A_FAxeCheckAtk FAXE C 3 Offset(15, 32) FAXE D 2 Offset(15, 32) FAXE D 1 Offset(-5, 70) A_FAxeAttack FAXE D 2 Offset(-25, 90) FAXE E 1 Offset(15, 32) FAXE E 2 Offset(10, 54) FAXE E 7 Offset(10, 150) FAXE A 1 Offset(0, 60) A_ReFire FAXE A 1 Offset(0, 52) FAXE A 1 Offset(0, 44) FAXE A 1 Offset(0, 36) FAXE A 1 Goto Ready SelectGlow: FAXE L 1 A_FAxeCheckUpG Loop DeselectGlow: FAXE L 1 A_Lower Loop ReadyGlow: FAXE LLL 1 A_FAxeCheckReadyG FAXE MMM 1 A_FAxeCheckReadyG Loop FireGlow: FAXE N 4 Offset(15, 32) FAXE O 3 Offset(15, 32) FAXE P 2 Offset(15, 32) FAXE P 1 Offset(-5, 70) A_FAxeAttack FAXE P 2 Offset(-25, 90) FAXE Q 1 Offset(15, 32) FAXE Q 2 Offset(10, 54) FAXE Q 7 Offset(10, 150) FAXE A 1 Offset(0, 60) A_ReFire FAXE A 1 Offset(0, 52) FAXE A 1 Offset(0, 44) FAXE A 1 Offset(0, 36) FAXE A 1 Goto ReadyGlow } }
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