Classes:EvilEye

A floating, symbol-framed demonic eye with a candle at the ground.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Evil eye
Actor type Light source Game
DoomEd Number 41 Class Name EvilEye


Classes: EvilEye

DECORATE definition

ACTOR EvilEye
{
  Radius 16
  Height 54
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    CEYE ABCB 6 Bright
    Loop
  }
}
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