Classes:EntityNest


Classes: EntityNest
A simple decoration to be placed under the egg from which the Entity will emerge.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Entity nest
Actor type Decoration Game
DoomEd Number 26 Class Name EntityNest
Conversation ID 76 Puzzle Item ID N/A

DECORATE definition

ACTOR EntityNest
{
  Radius 84
  Height 47
  +SOLID
  +NOTDMATCH
  +FLOORCLIP
  States
  {
  Spawn:
    NEST A -1
    Stop
  }
}
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