Classes:ElectricBolts

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Electric bolts
Actor type Ammo Game
DoomEd Number 114 Class Name ElectricBolts
Conversation ID 186, 180, 184 Puzzle Item ID N/A


Classes: InventoryAmmoElectricBolts

A quiver of electric bolts for the crossbow.

DECORATE definition

ACTOR ElectricBolts : Ammo
{
  +FLOORCLIP
  Inventory.Amount 20
  Inventory.MaxAmount 50
  Ammo.BackpackAmount 4
  Ammo.BackpackMaxAmount 100
  Inventory.Icon "I_XQRL"
  Tag "$TAG_ELECTRICBOLTS" // "Electric Bolts"
  Inventory.PickupMessage "$TXT_ELECTRICBOLTS" // "You picked up the electric bolts."
  States
  {
  Spawn:
    XQRL A -1
    Stop
  }
}
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