Classes:DoomPlayer


Classes: PlayerPawn DoomPlayer
 ChexPlayer
The DoomPlayer is who you play as in Doom, Ultimate Doom, Doom II, and Final Doom.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Space marine
Actor type Player Game
DoomEd Number None Class Name DoomPlayer

DECORATE Definition

ACTOR DoomPlayer : PlayerPawn
{
  Speed 1
  Health 100
  Radius 16
  Height 56
  Mass 100
  PainChance 255
  Player.DisplayName "Marine"
  Player.CrouchSprite "PLYC"
  Player.StartItem "Pistol"
  Player.StartItem "Fist"
  Player.StartItem "Clip", 50
  Player.WeaponSlot 1, Fist, Chainsaw
  Player.WeaponSlot 2, Pistol
  Player.WeaponSlot 3, Shotgun, SuperShotgun
  Player.WeaponSlot 4, Chaingun
  Player.WeaponSlot 5, RocketLauncher
  Player.WeaponSlot 6, PlasmaRifle
  Player.WeaponSlot 7, BFG9000
  Player.ColorRange 112, 127
  Player.ColorSet 0, "Green",         0x70, 0x7F,  0x72
  Player.ColorSet 1, "Gray",          0x60, 0x6F,  0x62 // Called "Indigo" originally so as to have a unique initial
  Player.ColorSet 2, "Brown",         0x40, 0x4F,  0x42
  Player.ColorSet 3, "Red",           0x20, 0x2F,  0x22
  // Doom Legacy additions
  Player.ColorSet 4, "Light Gray",    0x58, 0x67,  0x5A
  Player.ColorSet 5, "Light Brown",   0x38, 0x47,  0x3A
  Player.ColorSet 6, "Light Red",     0xB0, 0xBF,  0xB2
  Player.ColorSet 7, "Light Blue",    0xC0, 0xCF,  0xC2

  States
  {
  Spawn:
    PLAY A -1
    Loop
  See:
    PLAY ABCD 4 
    Loop
  Missile:
    PLAY E 12
    Goto Spawn
  Melee:
    PLAY F 6 BRIGHT
    Goto Missile
  Pain:
    PLAY G 4 
    PLAY G 4 A_Pain
    Goto Spawn
  Death:
    PLAY H 0 A_PlayerSkinCheck("AltSkinDeath")
  Death1:
    PLAY H 10
    PLAY I 10 A_PlayerScream
    PLAY J 10 A_NoBlocking
    PLAY KLM 10
    PLAY N -1
    Stop
  XDeath:
    PLAY O 0 A_PlayerSkinCheck("AltSkinXDeath")
  XDeath1:
    PLAY O 5
    PLAY P 5 A_XScream
    PLAY Q 5 A_NoBlocking
    PLAY RSTUV 5
    PLAY W -1
    Stop
  AltSkinDeath:
    PLAY H 6
    PLAY I 6 A_PlayerScream
    PLAY JK 6
    PLAY L 6 A_NoBlocking
    PLAY MNO 6
    PLAY P -1
    Stop
  AltSkinXDeath:
    PLAY Q 5 A_PlayerScream
    PLAY R 0 A_NoBlocking
    PLAY R 5 A_SkullPop
    PLAY STUVWX 5
    PLAY Y -1
    Stop
  }
}
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.