Classes:DoomKey


Classes: InventoryKeyDoomKey
BlueCard
BlueSkull
RedCard
RedSkull
YellowCard
YellowSkull

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Doom key
Actor type Internal Game
DoomEd Number None Class Name DoomKey

Base class of the Doom keys, only used to define some default properties. Do not use this as a base in your own definitions. This class has very little use and may disappear without notice.

DECORATE definition

ACTOR DoomKey : Key
{
  Radius 20
  Height 16
  +NOTDMATCH
}
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.