Classes:DoomImpBall
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Imp fireball | |||
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Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | DoomImpBall |
Spawn ID | 10 | Identifier | T_IMPFIREBALL |
Classes: DoomImpBall
The fireball thrown by an Imp.
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class DoomImpBall : Actor { Default { Radius 6; Height 8; Speed 10; FastSpeed 20; Damage 3; Projectile; +RANDOMIZE +ZDOOMTRANS RenderStyle "Add"; Alpha 1; SeeSound "imp/attack"; DeathSound "imp/shotx"; } States { Spawn: BAL1 AB 4 BRIGHT; Loop; Death: BAL1 CDE 6 BRIGHT; Stop; } }
DECORATE definition
Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR DoomImpBall { Radius 6 Height 8 Speed 10 FastSpeed 20 Damage 3 Projectile +RANDOMIZE RenderStyle Add Alpha 1 SeeSound "imp/attack" DeathSound "imp/shotx" States { Spawn: BAL1 AB 4 Bright Loop Death: BAL1 CDE 6 Bright Stop } }
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