Classes:Demon2

The brown chaos serpent is a less common foe in Hexen than his green cousin. They are however very similar to the green serpents. They spit green fire balls, which despite their appearance are not poisonous.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Brown chaos serpent
Actor type Monster Game
DoomEd Number 8080 Class Name Demon2


Classes: Demon1Demon2
Demon2Mash

DECORATE definition

ACTOR Demon2 : Demon1
{
  Obituary "$OB_DEMON2"
  Species "Demon2"
  States
  {
  Spawn:
    DEM2 AA 10 A_Look
    Loop
  See:
    DEM2 ABCD 4 A_Chase
    Loop
  Pain:
    DEM2 E 4
    DEM2 E 4 A_Pain
    Goto See
  Melee:
    DEM2 E 6 A_FaceTarget
    DEM2 F 8 A_FaceTarget
    DEM2 G 6 A_CustomMeleeAttack(random[DemonAttack1](1, 8)*2)
    Goto See
  Missile:
    DEM2 E 5 A_FaceTarget
    DEM2 F 6 A_FaceTarget
    DEM2 G 5 A_CustomMissile("Demon2FX1", 62, 0)
    Goto See
  Death:
    DEM2 HI 6
    DEM2 J 6 A_Scream
    DEM2 K 6 A_NoBlocking
    DEM2 L 6 A_QueueCorpse
    DEM2 MNO 6
    DEM2 P -1
    Stop
  XDeath:
    DEM2 H 6
    DEM2 I 0 A_SpawnItemEx("Demon2Chunk1", 0, 0, 45, frandom[DemonChunks](1, 4.984375)*cos(angle+90),
                           frandom[DemonChunks](1, 4.984375)*sin(angle+90), 8, 90, ChunkFlags)
    DEM2 I 0 A_SpawnItemEx("Demon2Chunk2", 0, 0, 45, frandom[DemonChunks](1, 4.984375)*cos(angle-90),
                           frandom[DemonChunks](1, 4.984375)*sin(angle-90), 8, 270, ChunkFlags)
    DEM2 I 0 A_SpawnItemEx("Demon2Chunk3", 0, 0, 45, frandom[DemonChunks](1, 4.984375)*cos(angle-90),
                           frandom[DemonChunks](1, 4.984375)*sin(angle-90), 8, 270, ChunkFlags)
    DEM2 I 0 A_SpawnItemEx("Demon2Chunk4", 0, 0, 45, frandom[DemonChunks](1, 4.984375)*cos(angle-90),
                           frandom[DemonChunks](1, 4.984375)*sin(angle-90), 8, 270, ChunkFlags)
    DEM2 I 6 A_SpawnItemEx("Demon2Chunk5", 0, 0, 45, frandom[DemonChunks](1, 4.984375)*cos(angle-90),
                           frandom[DemonChunks](1, 4.984375)*sin(angle-90), 8, 270, ChunkFlags)
    Goto Death+2
  }
}
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