Classes:CustomSprite
Classes: CustomSprite
Just an actor to make the Build sprites show up. It doesn't do anything with them other than display them.
They can be used outside build if the proper texture naming conventions are obeyed. The behavior of this actor is defined by its args:
- arg0, arg1: These define the texture of this actor. The name of the texture is BTILxxxx with xxxx a decimal representation of arg1 * 256 + arg0. The texture may be of any type but should not be defined as a sprite.
- arg2: X-scaling. 64 means a scale of 1.
- arg3: Y-scaling. 64 means a scale of 1.
- arg4: Flags:
- 0: opaque
- 2: alpha = 0.33
- 3: alpha = 0.66
- 4: Flip horizontally
- 8: Flip vertically
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Build sprite viewer | |||
---|---|---|---|
Actor type | Internal | Game | ![]() |
DoomEd Number | 9988 | Class Name | CustomSprite |
DECORATE definition
ACTOR CustomSprite native { +NOBLOCKMAP +NOGRAVITY States { Spawn: TNT1 A -1 Stop } }
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