Classes:CrossbowFX3


Classes: CrossbowFX1CrossbowFX3
The secondary projectiles fired by the ethereal crossbow. These do much less damage than the main projectiles, and also are affected by wind and pass through ghosts.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Secondary crossbow shot
Actor type Explosive Game
DoomEd Number None Class Name CrossbowFX3
Spawn ID 149 Identifier T_CROSSBOWPOWERBLAST

DECORATE definition

ACTOR CrossbowFX3 : CrossbowFX1
{
  Speed 20
  Damage 2
  SeeSound ""
  -NOBLOCKMAP
  +WINDTHRUST
  +THRUGHOST
  States
  {
  Spawn:
    FX03 A 1 Bright
    Loop
  Death:
    FX03 CDE 8 Bright
    Stop
  }
}
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