Classes:Coin


Classes: InventoryCoin
Gold10
Gold25
Gold50
Gold300

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Money
Actor type Quest item Game
DoomEd Number 93 Class Name Coin
Conversation ID 168, 161, 165 Puzzle Item ID N/A

Gold coins are used throughout Strife as currency.

DECORATE definition

ACTOR Coin : Inventory native
{
  +DROPPED
  +NOTDMATCH
  +FLOORCLIP
  Inventory.MaxAmount 0x7fffffff
  +INVENTORY.INVBAR
  Tag "$TAG_COIN" // "coin"
  Inventory.Icon "I_COIN"
  Inventory.PickupMessage "$TXT_COIN" // "You picked up the coin."
  States
  {
  Spawn:
    COIN A -1
    Stop
  }
}
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