Classes:CellPack

A cell pack gives an amount of energy ammo five times as large as a cell does.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Cell pack
Actor type Ammo Game
DoomEd Number 17 Class Name CellPack
Spawn ID 142 Identifier T_BATTERY


Classes: InventoryAmmoCellCellPack

DECORATE definition

ACTOR CellPack : Cell
{
  Inventory.PickupMessage "$GOTCELLBOX" // "Picked up an energy cell pack."
  Inventory.Amount 100
  States
  {
  Spawn:
    CELP A -1
    Stop
  }
}
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