Classes:CacodemonBall
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Cacodemon projectile | |||
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Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | CacodemonBall |
Spawn ID | 126 | Identifier | T_CACODEMONSHOT |
Classes: CacodemonBall
Lightning ball fired from a Cacodemon's mouth.
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class CacodemonBall : Actor { Default { Radius 6; Height 8; Speed 10; FastSpeed 20; Damage 5; Projectile; +RANDOMIZE +ZDOOMTRANS RenderStyle "Add"; Alpha 1; SeeSound "caco/attack"; DeathSound "caco/shotx"; } States { Spawn: BAL2 AB 4 BRIGHT; Loop; Death: BAL2 CDE 6 BRIGHT; Stop; } }
DECORATE definition
Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR CacodemonBall { Radius 6 Height 8 Speed 10 FastSpeed 20 Damage 5 Projectile +RANDOMIZE +ZDOOMTRANS RenderStyle Add Alpha 1 SeeSound "caco/attack" DeathSound "caco/shotx" States { Spawn: BAL2 AB 4 Bright Loop Death: BAL2 CDE 6 Bright Stop } }
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