Classes:CacodemonBall

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Cacodemon projectile
Actor type Explosive Game
DoomEd Number None Class Name CacodemonBall
Spawn ID 126 Identifier T_CACODEMONSHOT


Classes: CacodemonBall


Lightning ball fired from a Cacodemon's mouth.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class CacodemonBall : Actor
{
	Default
	{
 		Radius 6;
		Height 8;
		Speed 10;
 		FastSpeed 20;
		Damage 5;
		Projectile;
		+RANDOMIZE
 		+ZDOOMTRANS
		RenderStyle "Add";
		Alpha 1;
		SeeSound "caco/attack";
 		DeathSound "caco/shotx";
	}
	States
	{
	Spawn:
 		BAL2 AB 4 BRIGHT;
		Loop;
	Death:
		BAL2 CDE 6 BRIGHT;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above.
ACTOR CacodemonBall
{
  Radius 6
  Height 8
  Speed 10
  FastSpeed 20
  Damage 5
  Projectile
  +RANDOMIZE
  +ZDOOMTRANS
  RenderStyle Add
  Alpha 1
  SeeSound "caco/attack"
  DeathSound "caco/shotx"
  States
  {
  Spawn:
    BAL2 AB 4 Bright
    Loop
  Death:
    BAL2 CDE 6 Bright
   Stop
  }
}
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