Classes:CWeapStaff
The Cleric's second weapon, the Serpent Staff uses blue mana to fire a pair of green poisonous projectiles. When used at close proximity to the target, the staff, instead, drains the target's health and heals the player with the amount of damage dealt.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Serpent staff | |||
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Actor type | Weapon | Game | ![]() |
DoomEd Number | 10 | Class Name | CWeapStaff |
Spawn ID | 32 | Identifier | T_CLERICSTAFF |
Classes: ClericWeapon→CWeapStaff
DECORATE definition
ACTOR CWeapStaff : ClericWeapon { Weapon.SelectionOrder 1600 Weapon.AmmoUse1 1 Weapon.AmmoGive1 25 Weapon.KickBack 150 Weapon.YAdjust 10 Weapon.AmmoType1 "Mana1" Inventory.PickupMessage "$TXT_WEAPON_C2" Obituary "$OB_MPCWEAPSTAFFM" Tag "$TAG_CWEAPSTAFF" action native A_CStaffInitBlink(); action native A_CStaffCheckBlink(); action native A_CStaffCheck(); action native A_CStaffAttack(); States { Spawn: WCSS A -1 Stop Select: CSSF C 1 A_Raise Loop Deselect: CSSF B 3 CSSF C 4 CSSF C 1 A_Lower Wait Ready: CSSF C 4 CSSF B 3 A_CStaffInitBlink CSSF AAAAAAA 1 A_WeaponReady CSSF A 1 A_CStaffCheckBlink Goto Ready+2 Fire: CSSF A 1 Offset(0, 45) A_CStaffCheck CSSF J 1 Offset(0, 50) A_CStaffAttack CSSF J 2 Offset(0, 50) CSSF J 2 Offset(0, 45) CSSF A 2 Offset(0, 40) CSSF A 2 Offset(0, 36) Goto Ready+2 Blink: CSSF BBBCCCCCBBB 1 A_WeaponReady Goto Ready+2 Drain: CSSF K 10 Offset(0, 36) Goto Ready+2 } }
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