Classes:CWeapMace


Classes: WeaponClericWeaponCWeapMace
The Cleric's mace weapon, from Hexen.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Mace of contrition
Actor type Weapon Game
DoomEd Number None Class Name CWeapMace

DECORATE definitions

ACTOR CWeapMace : ClericWeapon
{
  Weapon.SelectionOrder 3500
  Weapon.KickBack 150
  Weapon.YAdjust -8
  +BLOODSPLATTER
  Obituary "$OB_MPCWEAPMACE"
  Tag "$TAG_CWEAPMACE"

  action native A_CMaceAttack();

  States
  {
  Select:
    CMCE A 1 A_Raise
    Loop
  Deselect:
    CMCE A 1 A_Lower
    Loop
  Ready:
    CMCE A 1 A_WeaponReady
    Loop
  Fire:
    CMCE B 2 Offset(60, 20)
    CMCE B 1 Offset(30, 33)
    CMCE B 2 Offset(8, 45)
    CMCE C 1 Offset(8, 45)
    CMCE D 1 Offset(8, 45)
    CMCE E 1 Offset(8, 45)
    CMCE E 1 Offset(-11, 58) A_CMaceAttack
    CMCE F 1 Offset(8, 45)
    CMCE F 2 Offset(-8, 74)
    CMCE F 1 Offset(-20, 96)
    CMCE F 8 Offset(-33, 160)
    CMCE A 2 Offset(8, 75) A_ReFire
    CMCE A 1 Offset(8, 65)
    CMCE A 2 Offset(8, 60)
    CMCE A 1 Offset(8, 55)
    CMCE A 2 Offset(8, 50)
    CMCE A 1 Offset(8, 45)
    Goto Ready
  }
}
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