Classes:BulletPuff
A puff actor spawned by weapon and monster hitscan attacks (i.e. bullets) in Doom. Note that you do not need to inherit from this class to create your own puffs; puffs are just regular actors and don't need to inherit from a specific class.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Bullet puff | |||
---|---|---|---|
Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | BulletPuff |
Spawn ID | 131 | Identifier | T_PUFF |
Classes: BulletPuff
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class BulletPuff : Actor { Default { +NOBLOCKMAP +NOGRAVITY +ALLOWPARTICLES +RANDOMIZE +ZDOOMTRANS RenderStyle "Translucent"; Alpha 0.5; VSpeed 1; Mass 5; } States { Spawn: PUFF A 4 Bright; PUFF B 4; Melee: PUFF CD 4; Stop; } }
DECORATE definition
Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR BulletPuff { +NOBLOCKMAP +NOGRAVITY +ALLOWPARTICLES +RANDOMIZE RenderStyle Translucent Alpha 0.5 VSpeed 1 Mass 5 States { Spawn: PUFF A 4 Bright PUFF B 4 // Intentional fall-through Melee: PUFF CD 4 Stop } }
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