Classes:BulletPuff

A puff actor spawned by weapon and monster hitscan attacks (i.e. bullets) in Doom. Note that you do not need to inherit from this class to create your own puffs; puffs are just regular actors and don't need to inherit from a specific class.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Bullet puff
Actor type Explosive Game
DoomEd Number None Class Name BulletPuff
Spawn ID 131 Identifier T_PUFF


Classes: BulletPuff

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class BulletPuff : Actor
{
	Default
	{
		+NOBLOCKMAP
		+NOGRAVITY
		+ALLOWPARTICLES
		+RANDOMIZE
		+ZDOOMTRANS
		RenderStyle "Translucent";
		Alpha 0.5;
		VSpeed 1;
		Mass 5;
	}
	States
	{
	Spawn:
		PUFF A 4 Bright;
		PUFF B 4;
	Melee:
		PUFF CD 4;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above.
ACTOR BulletPuff
{
  +NOBLOCKMAP
  +NOGRAVITY
  +ALLOWPARTICLES
  +RANDOMIZE
  RenderStyle Translucent
  Alpha 0.5
  VSpeed 1
  Mass 5
  States
  {
  Spawn:
    PUFF A 4 Bright
    PUFF B 4
    // Intentional fall-through
  Melee:
    PUFF CD 4
    Stop
  }
}
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