Classes:BlueCrystalKey


Classes: InventoryKeyStrifeKeyBlueCrystalKey

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Blue crystal key
Actor type Key Game
DoomEd Number 193 Class Name BlueCrystalKey
Conversation ID 151, 147, 150 Puzzle Item ID N/A

DECORATE definition

ACTOR BlueCrystalKey : StrifeKey
{
  Inventory.Icon "I_BCRY"
  Tag "$TAG_BLUECRYSTALKEY" // "Blue Crystal Key"
  Inventory.PickupMessage "$TXT_BLUECRYSTAL" // "You picked up the Blue Crystal Key."
  States
  {
  Spawn:
    BCRY A -1 Bright
    Stop
  }
}
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