Classes:BlueCard

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Blue keycard
Actor type Key Game
DoomEd Number 5 Class Name BlueCard
Spawn ID 85 Identifier T_BLUEKEYCARD


Classes: InventoryKeyDoomKeyBlueCard


Blue keycard.


DECORATE definition

ACTOR BlueCard : DoomKey
{
  Inventory.PickupMessage "$GOTBLUECARD"
  Inventory.Icon "STKEYS0"
  States
  {
  Spawn:
    BKEY A 10
    BKEY B 10 Bright
    Loop
  }
}
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