Classes:Blood
Classes: Blood
The blood splat actor is spawned when an actor is hit and is able to bleed. In IWADs other than Doom's, the blood sprites are actually named BLOD* and are renamed at load-time by ZDoom.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Blood splat | |||
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Actor type | Gibs | Game | ![]() |
DoomEd Number | None | Class Name | Blood |
Spawn ID | 130 | Identifier | T_BLOOD |
Blood has special functionality hardcoded into the engine. The blood actor will start at different frames depending on how much damage is done that caused the bleeding.
- If Damage is less then 9, the actor begins at the third state.
- If Damage is between 9 to 12 (inclusive), it begins at the second state.
- If Damage is above 12, it begins at the first state.
- If the game is Strife, and damage is greater then 13, it shifts to the Spray state (if it exists), otherwise it adds 2 to the damage check for the previous checks.
DECORATE definition
ACTOR Blood { Mass 5 +NOBLOCKMAP +NOTELEPORT +ALLOWPARTICLES States { Spawn: BLUD CBA 8 Stop Spray: SPRY ABCDEF 3 SPRY G 2 Stop } }
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