Classes:Blood


Classes: Blood
The blood splat actor is spawned when an actor is hit and is able to bleed. In IWADs other than Doom's, the blood sprites are actually named BLOD* and are renamed at load-time by ZDoom.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Blood splat
Actor type Gibs Game
DoomEd Number None Class Name Blood
Spawn ID 130 Identifier T_BLOOD

Blood has special functionality hardcoded into the engine. The blood actor will start at different frames depending on how much damage is done that caused the bleeding.

  • If Damage is less then 9, the actor begins at the third state.
  • If Damage is between 9 to 12 (inclusive), it begins at the second state.
  • If Damage is above 12, it begins at the first state.
  • If the game is Strife, and damage is greater then 13, it shifts to the Spray state (if it exists), otherwise it adds 2 to the damage check for the previous checks.

DECORATE definition

ACTOR Blood
{
  Mass 5
  +NOBLOCKMAP
  +NOTELEPORT
  +ALLOWPARTICLES
  States
  {
  Spawn:
    BLUD CBA 8
    Stop
  Spray:
    SPRY ABCDEF 3
    SPRY G 2
    Stop
  }
}
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