Classes:BlasterSmoke

The trail spawned behind a powered-up dragon claw shot as it travels. This is generated by the projectile's internal Tick() function rather than by an action function and is thus impossible to transcribe in DECORATE.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Tomed dragon claw smoke trail
Actor type SFX Game
DoomEd Number None Class Name BlasterSmoke


Classes: BlasterSmoke

DECORATE definition

ACTOR BlasterSmoke
{
  +NOBLOCKMAP
  +NOGRAVITY
  +NOTELEPORT
  +CANNOTPUSH
  RenderStyle Translucent
  Alpha 0.4
  States
  {
  Spawn:
    FX18 HIJKL 4
    Stop
  }
}
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