Classes:BlasterPuff

The sprites spawned when a shot from the dragon claw hits something. If it hits a wall, the crash state is activated. If it hits an actor, the spawn state is activated.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Blaster puff
Actor type Explosive Game
DoomEd Number None Class Name BlasterPuff


Classes: BlasterPuff

DECORATE definition

ACTOR BlasterPuff
{
  +NOBLOCKMAP
  +NOGRAVITY
  +PUFFONACTORS
  RenderStyle Add
  SeeSound "weapons/blasterhit"
  States
  {
  Crash:
    FX17 ABCDE 4 Bright
    Stop
  Spawn:
    FX17 FG 3 Bright
    FX17 HIJKL 4 Bright
    Stop
  }
}
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