Classes:BlasterPowered


Classes: InventoryWeaponHereticWeaponBlasterBlasterPowered

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Tomed dragon claw
Actor type Weapon Game
DoomEd Number None Class Name BlasterPowered

When the tome of power is activated, the dragon claw fires an extremely fast shot, that upon contact with a surface explodes into eight ripper projectiles.


DECORATE definition

ACTOR BlasterPowered : Blaster
{
  +WEAPON.POWERED_UP
  Weapon.AmmoUse 5
  Weapon.AmmoGive 0
  Weapon.SisterWeapon "Blaster"
  Tag "$TAG_BLASTERP"
  States
  {
  Fire:
    BLSR BC 0
  Hold:
    BLSR D 3 A_FireCustomMissile("BlasterFX1")
    BLSR CB 4
    BLSR A 0 A_ReFire
    Goto Ready
  }
}
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