Classes:BlasterFX1

The ultra-fast projectiles from the powered-up dragon claw. They spawn four rippers on impact. The rippers deal less damage to iron liches than to any other enemy (likely 0-1 per rip instead of 1-8).

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Tomed dragon claw projectile
Actor type Explosive Game
DoomEd Number None Class Name BlasterFX1


Classes: FastProjectileBlasterFX1

DECORATE definition

ACTOR BlasterFX1 : FastProjectile native
{
  Radius 12
  Height 8
  Speed 184
  Damage 2
  SeeSound "weapons/blastershoot"
  DeathSound "weapons/blasterhit"
  +SPAWNSOUNDSOURCE
  Obituary "$OB_MPPBLASTER"

  action native A_SpawnRippers();

  States
  {
  Spawn:
    ACLO E 200
    Loop
  Death:
    FX18 A 3 Bright A_SpawnRippers
    FX18 B 3 Bright
    FX18 CDEFG 4 Bright
    Stop
  }
}
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