Classes:BishopMissile
Classes: BishopMissile
This actor needs a description.
In Strife1.wad, the sprites are actually named MISL* and are renamed at load-time by ZDoom.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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The Bishop's missiles | |||
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Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | BishopMissile |
DECORATE definition
ACTOR BishopMissile { Speed 20 Radius 10 Height 14 Damage 10 Projectile +SEEKERMISSILE +STRIFEDAMAGE MaxStepHeight 4 SeeSound "bishop/misl" DeathSound "bishop/mislx" States { Spawn: MISS A 4 Bright A_RocketInFlight MISS B 3 Bright A_Tracer2 Loop Death: SMIS A 0 Bright A_SetTranslucent(1, 1) SMIS A 0 Bright // State left for savegame compatibility SMIS A 5 Bright A_Explode(64, 64, 1, 1) SMIS B 5 Bright SMIS C 4 Bright SMIS DEFG 2 Bright Stop } }
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