Classes:BishopFX


Classes: BishopFX
A weak projectile with minor seeking capabilities fired by the dark bishop that flies in a weaving pattern. The bishop fires a stream of this projectile.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Dark bishop spell
Actor type Explosive Game
DoomEd Number None Class Name BishopFX

DECORATE definition

ACTOR BishopFX
{
  Radius 10
  Height 6
  Speed 10
  Damage 1
  Projectile
  +SEEKERMISSILE
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  +STRIFEDAMAGE
  RenderStyle Add
  DeathSound "BishopMissileExplode"
  States
  {
  Spawn:
    BPFX ABAB 1 Bright A_BishopMissileWeave
    BPFX B 0 Bright A_SeekerMissile(2, 3)
    Loop
  Death:
    BPFX CDEF 4 Bright
    BPFX GH 3 Bright
    Stop
  }
}
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