Classes:Bishop
Classes: Bishop
The dark bishops worshiping Korax, filling a similar role to the Disciples of D'Sparil. They explode when they die, and can injure nearby monsters with their death throes, even other dark bishops.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Bishop | |||
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Actor type | Monster | Game | ![]() |
DoomEd Number | 114 | Class Name | Bishop |
Spawn ID | 19 | Identifier | T_BISHOP |
DECORATE definition
ACTOR Bishop { Health 130 Radius 22 Height 65 Speed 10 PainChance 110 Monster +FLOAT +NOGRAVITY +NOBLOOD +TELESTOMP +DONTOVERLAP +NOTARGETSWITCH SeeSound "BishopSight" AttackSound "BishopAttack" PainSound "BishopPain" DeathSound "BishopDeath" ActiveSound "BishopActiveSounds" Obituary "$OB_BISHOP" action native A_BishopChase(); action native A_BishopDecide(); action native A_BishopDoBlur(); action native A_BishopSpawnBlur(); action native A_BishopPainBlur(); action native A_BishopAttack(); action native A_BishopAttack2(); States { Spawn: BISH A 10 A_Look Loop See: BISH A 2 A_Chase BISH A 2 A_BishopChase BISH A 2 BISH B 2 A_BishopChase BISH B 2 A_Chase BISH B 2 A_BishopChase BISH A 1 A_BishopDecide Loop Blur: BISH A 2 A_BishopDoBlur BISH A 4 A_BishopSpawnBlur Wait Pain: BISH C 6 A_Pain BISH CCC 6 A_BishopPainBlur BISH C 0 Goto See Missile: BISH A 3 A_FaceTarget BISH DE 3 A_FaceTarget BISH F 3 A_BishopAttack BISH F 5 A_BishopAttack2 Wait Death: BISH G 6 BISH H 6 Bright A_Scream BISH I 5 Bright A_NoBlocking BISH J 5 Bright A_Explode(random[BishopBoom](25, 40)) BISH K 5 Bright BISH LM 4 Bright BISH N 4 A_SpawnItemEx("BishopPuff", 0, 0, 40, 0, 0, 0.5) BISH O 4 A_QueueCorpse BISH P -1 Stop Ice: BISH X 5 A_FreezeDeath BISH X 1 A_FreezeDeathChunks Wait } }
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