Classes:BetaSkull

The lost souls from the press-release beta version of Doom differs sensibly from their final counterpart, in their look and in their behavior. They appear as pure white skulls surrounded by glowing energy, and damage their targets at distance, through magic, rather than by charging at them. While technically they use the same sprite names as the final lost souls, the states do not correspond and they will look odd if the correct sprites are not provided.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Beta Lost Soul
Actor type Monster Game
DoomEd Number 9037 Class Name BetaSkull


Classes: LostSoulBetaSkull

DECORATE definition

Actor BetaSkull : LostSoul
{
  States
  {
  Spawn:
    SKUL A 10 A_Look
    Loop
  See:
    SKUL BCDA 5 A_Chase
    Loop
  Missile:
    SKUL E 4 A_FaceTarget
    SKUL F 5 A_BetaSkullAttack
    SKUL F 4
    Goto See
  Pain:
    SKUL G 4
    SKUL H 2 A_Pain
    Goto See
    SKUL I 4
    Goto See
  Death:
    SKUL JKLM 5
    SKUL N 5 A_Scream
    SKUL O 5
    SKUL P 5 A_Fall
    SKUL Q 5 A_Stop
    Wait
  }
}
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