Classes:BatSpawner
Classes: SwitchableDecoration→BatSpawner
Spawns a flock of bats when activated. A bat spawner's argument affect its behavior when A_BatSpawn is called:
- args[0] frequency of spawn, a smaller number results in a higher frequency.
- args[1] spread angle, expressed as a byte angle.
- args[3] lifetime of each bats (each point allows spawned bats to survive for four calls to A_BatMove).
- args[4] turn amount per move for the bats (in degrees).
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Bat spawner | |||
---|---|---|---|
Actor type | Map spot | Game | ![]() |
DoomEd Number | None | Class Name | BatSpawner |
DECORATE definition
ACTOR BatSpawner : SwitchableDecoration { +NOBLOCKMAP +NOSECTOR +NOGRAVITY RenderStyle None action native A_BatSpawnInit(); action native A_BatSpawn(); States { Spawn: Active: TNT1 A 2 TNT1 A 2 A_BatSpawnInit TNT1 A 2 A_BatSpawn Wait Inactive: TNT1 A -1 Stop } }
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.